# Context Pack: run_20260430_043722_549257_invader_intercept_defense_20260430_133703_smoke ## Candidate - candidate_id: invader_intercept_defense_20260430_133703 - candidate_kind: strategy - candidate_status: promoted - status_reason: Canonical reseed pool; status recalculated from 20260430 reseed results. - git_ref: b2934fdc8df4b7ab19e162aadba3e19f793dcbfc - stage: smoke - status: completed ## Overall Result - games: 0 - win_rate: 0.0 - tie_rate: 0.0 - loss_rate: 0.0 - points_per_game: 0.0 - avg_score: 0.0 - score_std: 0.0 - error_count: 0 - timeout_count: 0 - promotion_score: 0.35 ## Layout-Wise Summary | Layout | Games | Win Rate | PPG | Avg Score | Error Rate | Timeout Rate | Promotion | Eligible | Active Rank | Champion | |---|---:|---:|---:|---:|---:|---:|---:|---:|---:|---:| ## League Decision - No league decision event recorded for this run. ## Opponent-Wise Summary | Opponent | Games | Win Rate | PPG | Avg Score | |---|---:|---:|---:|---:| ## Observed Weakness Heuristics - No deterministic weakness heuristic was triggered. ## Request ```json { "candidate": { "agent_ref": "your_best", "candidate_id": "invader_intercept_defense_20260430_133703" }, "git_ref": "b2934fdc8df4b7ab19e162aadba3e19f793dcbfc", "layouts": [ "tinyCapture", "defaultCapture" ], "max_workers": 2, "notes": "Smoke for crowded two-defender revision.", "num_games_per_pair": 1, "opponent_selector": { "candidate_kinds": [ "strategy" ], "eligible_statuses": [ "promoted", "active", "champion" ], "include_baseline": true, "include_global_best": false, "mode": "baseline_only", "opponents": [], "ranking_metric": "promotion_score", "top_k": 5 }, "run_name": "invader_intercept_defense_20260430_133703_smoke", "stage": "smoke" } ``` ## Next Codex Task Propose one controlled revision targeting the weakest layout or highest error/timeout source, then rerun smoke or candidate_eval as appropriate.