# Context Pack: run_20260430_043052_585517_capsule_power_play_20260430_043040_smoke ## Candidate - candidate_id: capsule_power_play_20260430_043040 - candidate_kind: strategy - candidate_status: promoted - status_reason: Canonical reseed pool; status recalculated from 20260430 reseed results. - git_ref: 83d49aa29eec12051b7e93270fac46286ed8387c - stage: smoke - status: completed ## Overall Result - games: 0 - win_rate: 0.0 - tie_rate: 0.0 - loss_rate: 0.0 - points_per_game: 0.0 - avg_score: 0.0 - score_std: 0.0 - error_count: 0 - timeout_count: 0 - promotion_score: 0.35 ## Layout-Wise Summary | Layout | Games | Win Rate | PPG | Avg Score | Error Rate | Timeout Rate | Promotion | Eligible | Active Rank | Champion | |---|---:|---:|---:|---:|---:|---:|---:|---:|---:|---:| ## League Decision - No league decision event recorded for this run. ## Opponent-Wise Summary | Opponent | Games | Win Rate | PPG | Avg Score | |---|---:|---:|---:|---:| ## Observed Weakness Heuristics - No deterministic weakness heuristic was triggered. ## Request ```json { "candidate": { "agent_ref": "your_best", "candidate_id": "capsule_power_play_20260430_043040" }, "git_ref": "83d49aa29eec12051b7e93270fac46286ed8387c", "layouts": [ "tinyCapture", "defaultCapture" ], "max_workers": 2, "notes": "Smoke for capsule_power_play controlled revision: non-scared return threshold 2.", "num_games_per_pair": 1, "opponent_selector": { "candidate_kinds": [ "strategy" ], "eligible_statuses": [ "promoted", "active", "champion" ], "include_baseline": true, "include_global_best": false, "mode": "baseline_only", "opponents": [], "ranking_metric": "promotion_score", "top_k": 5 }, "run_name": "capsule_power_play_20260430_043040_smoke", "stage": "smoke" } ``` ## Next Codex Task Propose one controlled revision targeting the weakest layout or highest error/timeout source, then rerun smoke or candidate_eval as appropriate.